@mica/sdk (SDK contract v1)
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    Function releaseCanvas

    • Drop a canvas's backing store now, rather than at the next collection.

      A capture allocates two of these — the crop at up to 508x1080 and the thumbnail — and a 2D canvas's backing store is four bytes a pixel, so one photo is a little over 2MB of bitmap that stays resident until the collector decides otherwise. A player taking fifty photos in a sitting is a hundred megabytes of it, in a CEF instance shared with the game.

      Resizing to 0 is the documented way to release it immediately; dropping the reference alone is not, because the backing store is not on the JS heap. Defensive rather than a measured fix — the accumulation is inferred from how canvases are allocated here, not observed in game, and it costs two assignments to rule out.

      Parameters

      • canvas: HTMLCanvasElement

      Returns void