Whole currency units.
Who is billed.
Epoch seconds.
What the player reads as the biller: a business or a job name.
Epoch seconds, once paid; null otherwise.
The character paid, or null when a society is.
The resource that sent it, so a payment can be reported back to it.
The job whose society account is paid, or null when a character is.
A bill a resource presented to a player through the phone (MICA-240).
Created only by the server, through the
SendInvoiceexport — no generic action on theinvoicesservice is registered, so nothing a client sends can mint, edit or delete one.statusisactivewhile it can still be paid or declined;paid,declinedandexpiredare terminal, andexpires_atis when an open one stops being payable, set frommica_invoice_expiry_daysat creation. Exactly one ofsocietyandpayeenames where the money goes: a job's society account through the banking bridge, or a character's bank.